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Fix visual shader not being updated when switching tabs
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@@ -365,6 +365,11 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
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if (edited_shaders[p_index].shader_editor) {
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if (edited_shaders[p_index].shader_editor) {
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edited_shaders[p_index].shader_editor->validate_script();
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edited_shaders[p_index].shader_editor->validate_script();
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}
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}
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if (edited_shaders[p_index].visual_shader_editor) {
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edited_shaders[p_index].visual_shader_editor->validate_script();
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}
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shader_tabs->set_current_tab(p_index);
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shader_tabs->set_current_tab(p_index);
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shader_list->select(p_index);
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shader_list->select(p_index);
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}
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}
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@@ -1545,6 +1545,12 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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}
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}
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}
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}
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void VisualShaderEditor::validate_script() {
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if (visual_shader.is_valid()) {
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_update_nodes();
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}
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}
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void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
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void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
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if (plugins.has(p_plugin)) {
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if (plugins.has(p_plugin)) {
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return;
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return;
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@@ -612,6 +612,8 @@ public:
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void edit(VisualShader *p_visual_shader);
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void edit(VisualShader *p_visual_shader);
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Ref<VisualShader> get_visual_shader() const { return visual_shader; }
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Ref<VisualShader> get_visual_shader() const { return visual_shader; }
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void validate_script();
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VisualShaderEditor();
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VisualShaderEditor();
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};
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};
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