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Update the editor display scale based on the device's scaled density

This commit is contained in:
Fredia Huya-Kouadio
2022-04-04 02:22:51 -07:00
parent a5f9e1ce18
commit 3ba0508f79
8 changed files with 46 additions and 2 deletions

View File

@@ -222,10 +222,14 @@ public class GodotIO {
}
public int getScreenDPI() {
DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics();
DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
return (int)(metrics.density * 160f);
}
public float getScaledDensity() {
return activity.getResources().getDisplayMetrics().scaledDensity;
}
public double getScreenRefreshRate(double fallback) {
Display display = activity.getWindowManager().getDefaultDisplay();
if (display != null) {