You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Update the editor display scale based on the device's scaled density
This commit is contained in:
@@ -107,4 +107,18 @@ public class GodotEditor extends FullScreenGodotApp {
|
||||
Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args);
|
||||
startActivity(newInstance);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setRequestedOrientation(int requestedOrientation) {
|
||||
if (!overrideOrientationRequest()) {
|
||||
super.setRequestedOrientation(requestedOrientation);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The Godot Android Editor sets its own orientation via its AndroidManifest
|
||||
*/
|
||||
protected boolean overrideOrientationRequest() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,4 +34,7 @@ package org.godotengine.editor;
|
||||
* Drives the 'run project' window of the Godot Editor.
|
||||
*/
|
||||
public class GodotGame extends GodotEditor {
|
||||
protected boolean overrideOrientationRequest() {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -222,10 +222,14 @@ public class GodotIO {
|
||||
}
|
||||
|
||||
public int getScreenDPI() {
|
||||
DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics();
|
||||
DisplayMetrics metrics = activity.getResources().getDisplayMetrics();
|
||||
return (int)(metrics.density * 160f);
|
||||
}
|
||||
|
||||
public float getScaledDensity() {
|
||||
return activity.getResources().getDisplayMetrics().scaledDensity;
|
||||
}
|
||||
|
||||
public double getScreenRefreshRate(double fallback) {
|
||||
Display display = activity.getWindowManager().getDefaultDisplay();
|
||||
if (display != null) {
|
||||
|
||||
Reference in New Issue
Block a user