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Merge pull request #89782 from KoBeWi/stdArrayList
Use initializer list in Arrays
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@@ -299,12 +299,11 @@ Dictionary DebugAdapterParser::req_threads(const Dictionary &p_params) const {
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Dictionary response = prepare_success_response(p_params), body;
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response["body"] = body;
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Array arr;
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DAP::Thread thread;
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thread.id = 1; // Hardcoded because Godot only supports debugging one thread at the moment
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thread.name = "Main";
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arr.push_back(thread.to_json());
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Array arr = { thread.to_json() };
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body["threads"] = arr;
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return response;
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@@ -381,13 +380,12 @@ Dictionary DebugAdapterParser::req_breakpointLocations(const Dictionary &p_param
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response["body"] = body;
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Dictionary args = p_params["arguments"];
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Array locations;
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DAP::BreakpointLocation location;
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location.line = args["line"];
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if (args.has("endLine")) {
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location.endLine = args["endLine"];
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}
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locations.push_back(location.to_json());
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Array locations = { location.to_json() };
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body["breakpoints"] = locations;
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return response;
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@@ -593,8 +591,7 @@ Dictionary DebugAdapterParser::ev_stopped_breakpoint(const int &p_id) const {
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body["reason"] = "breakpoint";
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body["description"] = "Breakpoint";
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Array breakpoints;
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breakpoints.push_back(p_id);
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Array breakpoints = { p_id };
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body["hitBreakpointIds"] = breakpoints;
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return event;
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