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Implement motion vectors in mobile renderer
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@@ -320,6 +320,10 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
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format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UINT;
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usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
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break;
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case VK_FORMAT_R16G16B16A16_SFLOAT:
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format = RenderingDevice::DATA_FORMAT_R16G16B16A16_SFLOAT;
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usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
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break;
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case VK_FORMAT_D32_SFLOAT:
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format = RenderingDevice::DATA_FORMAT_D32_SFLOAT;
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usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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