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Renamed NavigationMeshInstance to NavigationRegion
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@@ -34,7 +34,7 @@
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/3d/navigation_region.h"
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#include "scene/3d/physics_body.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/packed_scene.h"
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@@ -152,9 +152,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Transform navmesh_transform;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<NavigationMeshInstance>(child2))
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if (!Object::cast_to<NavigationRegion>(child2))
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continue;
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NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
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NavigationRegion *sb = Object::cast_to<NavigationRegion>(child2);
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navmesh = sb->get_navigation_mesh();
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navmesh_transform = sb->get_transform();
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if (!navmesh.is_null())
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