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Update editor debugger to new remote debugger.
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
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@@ -67,6 +67,12 @@ private:
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MESSAGE_SUCCESS,
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};
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enum ProfilerType {
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PROFILER_NETWORK,
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PROFILER_VISUAL,
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PROFILER_SCRIPTS_SERVERS
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};
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AcceptDialog *msgdialog;
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LineEdit *clicked_ctrl;
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@@ -121,7 +127,7 @@ private:
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EditorDebuggerInspector *inspector;
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SceneDebuggerTree *scene_tree;
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Ref<EditorDebuggerPeer> peer;
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Ref<RemoteDebuggerPeer> peer;
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HashMap<NodePath, int> node_path_cache;
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int last_path_id;
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@@ -171,12 +177,9 @@ private:
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void _expand_errors_list();
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void _collapse_errors_list();
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void _visual_profiler_activate(bool p_enable);
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void _profiler_activate(bool p_enable);
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void _profiler_activate(bool p_enable, int p_profiler);
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void _profiler_seeked();
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void _network_profiler_activate(bool p_enable);
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void _clear_errors_list();
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void _error_tree_item_rmb_selected(const Vector2 &p_pos);
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@@ -204,7 +207,7 @@ public:
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void request_remote_tree();
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const SceneDebuggerTree *get_remote_tree();
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void start(Ref<EditorDebuggerPeer> p_peer);
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void start(Ref<RemoteDebuggerPeer> p_peer);
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void stop();
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void debug_skip_breakpoints();
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