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Update editor debugger to new remote debugger.
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
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@@ -30,8 +30,8 @@
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#include "editor_debugger_inspector.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/io/marshalls.h"
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#include "core/script_debugger_remote.h"
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#include "editor/editor_node.h"
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#include "scene/debugger/scene_debugger.h"
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@@ -226,7 +226,7 @@ Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
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void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
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ScriptDebuggerRemote::ScriptStackVariable var;
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DebuggerMarshalls::ScriptStackVariable var;
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var.deserialize(p_array);
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String n = var.name;
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Variant v = var.value;
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