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Update editor debugger to new remote debugger.

Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
This commit is contained in:
Fabio Alessandrelli
2020-03-08 12:21:08 +01:00
parent b8ddaf9c33
commit 3b47eb51e4
12 changed files with 142 additions and 301 deletions

View File

@@ -30,8 +30,8 @@
#include "editor_debugger_inspector.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/io/marshalls.h"
#include "core/script_debugger_remote.h"
#include "editor/editor_node.h"
#include "scene/debugger/scene_debugger.h"
@@ -226,7 +226,7 @@ Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
ScriptDebuggerRemote::ScriptStackVariable var;
DebuggerMarshalls::ScriptStackVariable var;
var.deserialize(p_array);
String n = var.name;
Variant v = var.value;