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clang-tidy: Enforce modernize-use-nullptr
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@@ -107,22 +107,22 @@ static bool nvapi_err_check(const char *msg, int status) {
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// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
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// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
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HMODULE nvapi = 0;
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HMODULE nvapi = nullptr;
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#ifdef _WIN64
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nvapi = LoadLibraryA("nvapi64.dll");
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#else
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nvapi = LoadLibraryA("nvapi.dll");
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#endif
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if (nvapi == NULL) {
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if (nvapi == nullptr) {
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return;
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}
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void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
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void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = nullptr;
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NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
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if (NvAPI_QueryInterface == NULL) {
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if (NvAPI_QueryInterface == nullptr) {
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print_verbose("Error getting NVAPI NvAPI_QueryInterface");
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return;
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}
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@@ -176,7 +176,7 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
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Char16String app_executable_name_u16 = app_executable_name.utf16();
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Char16String app_friendly_name_u16 = app_friendly_name.utf16();
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NvDRSProfileHandle profile_handle = 0;
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NvDRSProfileHandle profile_handle = nullptr;
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int profile_status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
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@@ -195,7 +195,7 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
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}
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}
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NvDRSProfileHandle app_profile_handle = 0;
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NvDRSProfileHandle app_profile_handle = nullptr;
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NVDRS_APPLICATION_V4 app;
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app.version = NVDRS_APPLICATION_VER_V4;
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@@ -362,14 +362,14 @@ Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_disp
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if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
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{
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gd_wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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gl_display.hRC = nullptr;
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
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HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, nullptr, attribs);
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if (!new_hRC) {
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gd_wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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gl_display.hRC = nullptr;
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return ERR_CANT_CREATE;
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}
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@@ -384,7 +384,7 @@ Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_disp
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{
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ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
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gd_wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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gl_display.hRC = nullptr;
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return ERR_CANT_CREATE;
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}
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