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Show built-in script names in the debugger
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@@ -135,6 +135,7 @@ class GDScript : public Script {
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GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
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void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
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String _get_debug_path() const;
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance *> placeholders;
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