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Remove redundant Variant-types initializations
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@@ -727,9 +727,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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any_uses_time |= shader_data->uses_time;
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Vector3i min = Vector3i();
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Vector3i max = Vector3i();
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Vector3i kernel_size = Vector3i();
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Vector3i min;
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Vector3i max;
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Vector3i kernel_size;
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Vector3 position = fog_volume_instance->transform.get_origin();
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RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
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