You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Remove redundant Variant-types initializations
This commit is contained in:
@@ -412,7 +412,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
|
||||
|
||||
// Other nodes sides
|
||||
if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
|
||||
Transform2D to_snap_transform = Transform2D();
|
||||
Transform2D to_snap_transform;
|
||||
List<const CanvasItem *> exceptions = List<const CanvasItem *>();
|
||||
for (const CanvasItem *E : p_other_nodes_exceptions) {
|
||||
exceptions.push_back(E);
|
||||
@@ -813,7 +813,7 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
|
||||
|
||||
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
|
||||
|
||||
Vector2 output = Vector2();
|
||||
Vector2 output;
|
||||
if (p_control->is_layout_rtl()) {
|
||||
output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
|
||||
} else {
|
||||
@@ -2268,7 +2268,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
|
||||
}
|
||||
}
|
||||
|
||||
String suffix = String();
|
||||
String suffix;
|
||||
if (locked == 1) {
|
||||
suffix = " (" + TTR("Locked") + ")";
|
||||
} else if (locked == 2) {
|
||||
@@ -2790,7 +2790,7 @@ void CanvasItemEditor::_draw_rulers() {
|
||||
int font_size = get_theme_font_size(SNAME("rulers_size"), SNAME("EditorFonts"));
|
||||
|
||||
// The rule transform
|
||||
Transform2D ruler_transform = Transform2D();
|
||||
Transform2D ruler_transform;
|
||||
if (grid_snap_active || _is_grid_visible()) {
|
||||
List<CanvasItem *> selection = _get_edited_canvas_items();
|
||||
if (snap_relative && selection.size() > 0) {
|
||||
@@ -2816,11 +2816,11 @@ void CanvasItemEditor::_draw_rulers() {
|
||||
|
||||
// Subdivisions
|
||||
int major_subdivision = 2;
|
||||
Transform2D major_subdivide = Transform2D();
|
||||
Transform2D major_subdivide;
|
||||
major_subdivide.scale(Size2(1.0 / major_subdivision, 1.0 / major_subdivision));
|
||||
|
||||
int minor_subdivision = 5;
|
||||
Transform2D minor_subdivide = Transform2D();
|
||||
Transform2D minor_subdivide;
|
||||
minor_subdivide.scale(Size2(1.0 / minor_subdivision, 1.0 / minor_subdivision));
|
||||
|
||||
// First and last graduations to draw (in the ruler space)
|
||||
@@ -3032,7 +3032,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
|
||||
viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
|
||||
viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
|
||||
|
||||
Point2 v_angle_text_pos = Point2();
|
||||
Point2 v_angle_text_pos;
|
||||
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
|
||||
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
|
||||
viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
|
||||
@@ -3043,7 +3043,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
|
||||
viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
|
||||
viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
|
||||
|
||||
Point2 h_angle_text_pos = Point2();
|
||||
Point2 h_angle_text_pos;
|
||||
h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
|
||||
if (begin.y < end.y) {
|
||||
h_angle_text_pos.y = end.y + text_height * 1.5;
|
||||
|
||||
Reference in New Issue
Block a user