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Merge pull request #107273 from DexterFstone/add-game-speed-controls

Add game speed controls to the embedded game window
This commit is contained in:
Thaddeus Crews
2025-10-06 09:06:24 -05:00
10 changed files with 173 additions and 11 deletions

View File

@@ -4604,10 +4604,10 @@ bool Main::iteration() {
const uint64_t ticks_elapsed = ticks - last_ticks;
const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second();
const int physics_ticks_per_second = Engine::get_singleton()->get_user_physics_ticks_per_second();
const double physics_step = 1.0 / physics_ticks_per_second;
const double time_scale = Engine::get_singleton()->get_time_scale();
const double time_scale = Engine::get_singleton()->get_effective_time_scale();
MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second);
double process_step = advance.process_step;
@@ -4626,7 +4626,7 @@ bool Main::iteration() {
last_ticks = ticks;
const int max_physics_steps = Engine::get_singleton()->get_max_physics_steps_per_frame();
const int max_physics_steps = Engine::get_singleton()->get_user_max_physics_steps_per_frame();
if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
advance.physics_steps = max_physics_steps;