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Several name fixes for visual shader
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@@ -756,17 +756,17 @@ VisualShaderEditor::VisualShaderEditor() {
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add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp"));
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add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp"));
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add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult"));
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add_options.push_back(AddOption("TransformVecMult", "Operators", "VisualShaderNodeTransformVecMult"));
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add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult"));
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add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc"));
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add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc"));
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add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct"));
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add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen"));
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add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp"));
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add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp"));
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add_options.push_back(AddOption("VectorConstruct", "Construct", "VisualShaderNodeVectorConstruct"));
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add_options.push_back(AddOption("TransformConstruct", "Construct", "VisualShaderNodeTransformConstruct"));
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add_options.push_back(AddOption("VectorDestruct", "Destruct", "VisualShaderNodeVectorDestruct"));
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add_options.push_back(AddOption("TransformDestruct", "Destruct", "VisualShaderNodeTransformDestruct"));
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add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose"));
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add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose"));
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add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose"));
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add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose"));
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add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform"));
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add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform"));
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add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform"));
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