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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Script interface improvements for test body motion

-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
This commit is contained in:
PouleyKetchoupp
2021-09-30 11:28:57 -07:00
parent 073db83569
commit 3ae5687d48
28 changed files with 679 additions and 489 deletions

View File

@@ -362,6 +362,53 @@ void PhysicsDirectSpaceState3D::_bind_methods() {
///////////////////////////////
Vector<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const {
Vector<RID> exclude;
exclude.resize(parameters.exclude_bodies.size());
int body_index = 0;
for (RID body : parameters.exclude_bodies) {
exclude.write[body_index++] = body;
}
return exclude;
}
void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_exclude) {
for (RID body : p_exclude) {
parameters.exclude_bodies.insert(body);
}
}
void PhysicsTestMotionParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion);
ClassDB::bind_method(D_METHOD("set_motion"), &PhysicsTestMotionParameters3D::set_motion);
ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin);
ClassDB::bind_method(D_METHOD("set_margin"), &PhysicsTestMotionParameters3D::set_margin);
ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions);
ClassDB::bind_method(D_METHOD("set_max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions);
ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled);
ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
}
///////////////////////////////
Vector3 PhysicsTestMotionResult3D::get_travel() const {
return result.travel;
}
@@ -370,12 +417,12 @@ Vector3 PhysicsTestMotionResult3D::get_remainder() const {
return result.remainder;
}
real_t PhysicsTestMotionResult3D::get_safe_fraction() const {
return result.safe_fraction;
real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const {
return result.collision_safe_fraction;
}
real_t PhysicsTestMotionResult3D::get_unsafe_fraction() const {
return result.unsafe_fraction;
real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const {
return result.collision_unsafe_fraction;
}
int PhysicsTestMotionResult3D::get_collision_count() const {
@@ -417,48 +464,21 @@ int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const {
return result.collisions[p_collision_index].collider_shape;
}
int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const {
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0);
return result.collisions[p_collision_index].local_shape;
}
real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const {
ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0);
return result.collisions[p_collision_index].depth;
}
Vector3 PhysicsTestMotionResult3D::get_best_collision_point() const {
return result.collision_count ? get_collision_point() : Vector3();
}
Vector3 PhysicsTestMotionResult3D::get_best_collision_normal() const {
return result.collision_count ? get_collision_normal() : Vector3();
}
Vector3 PhysicsTestMotionResult3D::get_best_collider_velocity() const {
return result.collision_count ? get_collider_velocity() : Vector3();
}
ObjectID PhysicsTestMotionResult3D::get_best_collider_id() const {
return result.collision_count ? get_collider_id() : ObjectID();
}
RID PhysicsTestMotionResult3D::get_best_collider_rid() const {
return result.collision_count ? get_collider_rid() : RID();
}
Object *PhysicsTestMotionResult3D::get_best_collider() const {
return result.collision_count ? get_collider() : nullptr;
}
int PhysicsTestMotionResult3D::get_best_collider_shape() const {
return result.collision_count ? get_collider_shape() : 0;
}
real_t PhysicsTestMotionResult3D::get_best_collision_depth() const {
return result.collision_count ? get_collision_depth() : 0.0;
}
void PhysicsTestMotionResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder);
ClassDB::bind_method(D_METHOD("get_safe_fraction"), &PhysicsTestMotionResult3D::get_safe_fraction);
ClassDB::bind_method(D_METHOD("get_unsafe_fraction"), &PhysicsTestMotionResult3D::get_unsafe_fraction);
ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction);
ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction);
ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count);
ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0));
@@ -467,44 +487,21 @@ void PhysicsTestMotionResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_best_collision_point"), &PhysicsTestMotionResult3D::get_best_collision_point);
ClassDB::bind_method(D_METHOD("get_best_collision_normal"), &PhysicsTestMotionResult3D::get_best_collision_normal);
ClassDB::bind_method(D_METHOD("get_best_collider_velocity"), &PhysicsTestMotionResult3D::get_best_collider_velocity);
ClassDB::bind_method(D_METHOD("get_best_collider_id"), &PhysicsTestMotionResult3D::get_best_collider_id);
ClassDB::bind_method(D_METHOD("get_best_collider_rid"), &PhysicsTestMotionResult3D::get_best_collider_rid);
ClassDB::bind_method(D_METHOD("get_best_collider"), &PhysicsTestMotionResult3D::get_best_collider);
ClassDB::bind_method(D_METHOD("get_best_collider_shape"), &PhysicsTestMotionResult3D::get_best_collider_shape);
ClassDB::bind_method(D_METHOD("get_best_collision_depth"), &PhysicsTestMotionResult3D::get_best_collision_depth);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_fraction"), "", "get_safe_fraction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unsafe_fraction"), "", "get_unsafe_fraction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_count"), "", "get_collision_count");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_point"), "", "get_best_collision_point");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collision_normal"), "", "get_best_collision_normal");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_best_collider_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id", PROPERTY_HINT_OBJECT_ID), "", "get_best_collider_id");
ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_best_collider_rid");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_best_collider");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_best_collider_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_depth"), "", "get_best_collision_depth");
}
///////////////////////////////////////
bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin, const Ref<PhysicsTestMotionResult3D> &p_result, bool p_collide_separation_ray, const Vector<RID> &p_exclude, int p_max_collisions) {
MotionResult *r = nullptr;
bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) {
ERR_FAIL_COND_V(!p_parameters.is_valid(), false);
MotionResult *result_ptr = nullptr;
if (p_result.is_valid()) {
r = p_result->get_result_ptr();
result_ptr = p_result->get_result_ptr();
}
Set<RID> exclude;
for (int i = 0; i < p_exclude.size(); i++) {
exclude.insert(p_exclude[i]);
}
return body_test_motion(p_body, p_from, p_motion, p_margin, r, p_max_collisions, p_collide_separation_ray, exclude);
return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr);
}
RID PhysicsServer3D::shape_create(ShapeType p_shape) {
@@ -662,7 +659,7 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "margin", "result", "collide_separation_ray", "exclude", "max_collisions"), &PhysicsServer3D::_body_test_motion, DEFVAL(0.001), DEFVAL(Variant()), DEFVAL(false), DEFVAL(Array()), DEFVAL(1));
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);