You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Fix visible background line in intersections in screen-space reflections
This commit is contained in:
@@ -190,8 +190,7 @@ void main() {
|
||||
}
|
||||
|
||||
vec2 final_pos;
|
||||
float grad;
|
||||
grad = steps_taken / float(params.num_steps);
|
||||
float grad = (steps_taken + 1.0) / float(params.num_steps);
|
||||
float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in);
|
||||
float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade;
|
||||
final_pos = pos;
|
||||
|
||||
Reference in New Issue
Block a user