You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
[Net] Fix bogus FileAccessNetwork deconstructor.
Now correctly erases old instances. The code will likely need overhaul anyway to be usable. It doesn't apply to editor runs, there's a bunch of inconsistencies on how to clients are handled, and I don't really understand why multiple instances are created for a single client/server.
This commit is contained in:
@@ -487,7 +487,6 @@ FileAccessNetwork::~FileAccessNetwork() {
|
||||
|
||||
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
|
||||
nc->lock_mutex();
|
||||
id = nc->last_id++;
|
||||
nc->accesses.erase(id);
|
||||
nc->unlock_mutex();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user