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Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name. This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
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@@ -149,6 +149,7 @@ private:
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HatMask last_hat = HatMask::CENTER;
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int mapping = -1;
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int hat_current = 0;
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Dictionary info;
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};
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VelocityTrack mouse_velocity_track;
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@@ -276,7 +277,7 @@ public:
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Vector2 get_joy_vibration_strength(int p_device);
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float get_joy_vibration_duration(int p_device);
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uint64_t get_joy_vibration_timestamp(int p_device);
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void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
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void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "", Dictionary p_joypad_info = Dictionary());
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Vector3 get_gravity() const;
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Vector3 get_accelerometer() const;
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@@ -332,6 +333,7 @@ public:
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bool is_joy_known(int p_device);
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String get_joy_guid(int p_device) const;
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bool should_ignore_device(int p_vendor_id, int p_product_id) const;
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Dictionary get_joy_info(int p_device) const;
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void set_fallback_mapping(String p_guid);
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void flush_buffered_events();
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