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Fix 2D instance drop position
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@@ -5500,16 +5500,18 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
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editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
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editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
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CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
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if (parent_ci) {
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CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
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if (instance_ci) {
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Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point);
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target_pos = canvas_item_editor->snap_point(target_pos);
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target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos);
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// Preserve instance position of the original scene.
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CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
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if (instance_ci) {
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target_pos += instance_ci->_edit_get_position();
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CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
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if (parent_ci) {
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target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos);
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}
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// Preserve instance position of the original scene.
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target_pos += instance_ci->_edit_get_position();
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editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_position", target_pos);
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}
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