1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070

This commit is contained in:
Juan Linietsky
2018-11-27 19:55:37 -03:00
parent 616b91b498
commit 3a93499f89
11 changed files with 33 additions and 4 deletions

View File

@@ -2571,6 +2571,10 @@ void CSharpScript::update_exports() {
#endif
}
bool CSharpScript::is_valid() const {
return true; //TODO return false if invalid
}
bool CSharpScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;