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[3.1] [Mono] Make all structs serializable
Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
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@@ -14,6 +14,7 @@ using real_t = System.Single;
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namespace Godot
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{
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector3 : IEquatable<Vector3>
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{
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