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[3.1] [Mono] Make all structs serializable

Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
This commit is contained in:
Aaron Franke
2019-08-07 18:29:40 -07:00
parent 329817edad
commit 3a7aa3a0e4
10 changed files with 16 additions and 0 deletions

View File

@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Basis : IEquatable<Basis>
{