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clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
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@@ -91,7 +91,6 @@ void main() {
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uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK;
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#ifdef USE_ATTRIBUTES
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if (instancing > 1) {
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// trails
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@@ -128,37 +127,37 @@ void main() {
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vertex = new_vertex;
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color *= pcolor;
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} else
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#endif // USE_ATTRIBUTES
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{
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if (instancing == 1) {
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uint stride = 2;
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{
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
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stride += 1;
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}
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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stride += 1;
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}
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}
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uint offset = stride * gl_InstanceIndex;
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mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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offset += 2;
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if (instancing == 1) {
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uint stride = 2;
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{
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
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stride += 1;
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color *= transforms.data[offset];
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offset += 1;
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}
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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stride += 1;
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instance_custom = transforms.data[offset];
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}
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matrix = transpose(matrix);
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world_matrix = world_matrix * matrix;
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}
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uint offset = stride * gl_InstanceIndex;
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mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
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offset += 2;
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
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color *= transforms.data[offset];
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offset += 1;
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}
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if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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instance_custom = transforms.data[offset];
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}
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matrix = transpose(matrix);
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world_matrix = world_matrix * matrix;
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}
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#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
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@@ -1249,10 +1249,10 @@ void main() {
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// LIGHTING
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#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
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{ //directional light
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{ // Directional light.
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// Do shadow and lighting in two passes to reduce register pressure.
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#ifndef SHADOWS_DISABLED
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// Do shadow and lighting in two passes to reduce register pressure
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uint shadow0 = 0;
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uint shadow1 = 0;
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