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clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
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@@ -43,7 +43,7 @@
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/**
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* Import Utils
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* Conversion tools / glue code to convert from FBX to Godot
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*/
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*/
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class ImportUtils {
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public:
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/// Convert a vector from degrees to radians.
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@@ -201,7 +201,7 @@ public:
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};
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/** Get fbx fps for time mode meta data
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*/
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*/
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static float get_fbx_fps(int32_t time_mode) {
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switch (time_mode) {
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case AssetImportFbx::TIME_MODE_DEFAULT:
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@@ -258,13 +258,13 @@ public:
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}
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/**
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* Find hardcoded textures from assimp which could be in many different directories
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*/
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* Find hardcoded textures from assimp which could be in many different directories
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*/
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/**
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* set_texture_mapping_mode
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* Helper to check the mapping mode of the texture (repeat, clamp and mirror)
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*/
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* set_texture_mapping_mode
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* Helper to check the mapping mode of the texture (repeat, clamp and mirror)
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*/
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// static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
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// ERR_FAIL_COND(texture.is_null());
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// ERR_FAIL_COND(map_mode == nullptr);
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@@ -282,9 +282,9 @@ public:
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// }
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/**
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* Load or load from cache image :)
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* We need to upgrade this in the later version :) should not be hard
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*/
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* Load or load from cache image :)
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* We need to upgrade this in the later version :) should not be hard
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*/
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//static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){
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// Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path);
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