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Make sure the tile data clears its terrain field when said terrain is removed from the tileset.

This commit is contained in:
Estelle Linkpy Reid
2022-07-02 14:50:25 +02:00
parent 2b31c88982
commit 3a37053aac

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@@ -4924,6 +4924,10 @@ void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
void TileData::remove_terrain(int p_terrain_set, int p_index) { void TileData::remove_terrain(int p_terrain_set, int p_index) {
if (terrain_set == p_terrain_set) { if (terrain_set == p_terrain_set) {
if (terrain == p_index) {
terrain = -1;
}
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
if (terrain_peering_bits[i] == p_index) { if (terrain_peering_bits[i] == p_index) {
terrain_peering_bits[i] = -1; terrain_peering_bits[i] = -1;