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Make sure the tile data clears its terrain field when said terrain is removed from the tileset.
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@@ -4924,6 +4924,10 @@ void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
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void TileData::remove_terrain(int p_terrain_set, int p_index) {
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if (terrain_set == p_terrain_set) {
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if (terrain == p_index) {
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terrain = -1;
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}
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for (int i = 0; i < 16; i++) {
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if (terrain_peering_bits[i] == p_index) {
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terrain_peering_bits[i] = -1;
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