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Working on compile issues for iOS
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@@ -1,6 +1,11 @@
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#include "rasterizer_canvas_gles3.h"
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#include "os/os.h"
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#ifdef IPHONE_ENABLED
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// for some reason glClearDepth seems to have been removed in iOS ES3.h
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#define glClearDepth glClearDepthf
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#endif
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static _FORCE_INLINE_ void store_transform2d(const Transform2D& p_mtx, float* p_array) {
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p_array[ 0]=p_mtx.elements[0][0];
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