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Use long instead of int for object id in Android java wrapper

Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
This commit is contained in:
PouleyKetchoupp
2020-05-24 13:26:18 +02:00
parent 07ada02cb4
commit 39f59786fa
4 changed files with 11 additions and 11 deletions

View File

@@ -375,8 +375,8 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID));
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ObjectID(ID));
ERR_FAIL_COND(!obj);
int res = env->PushLocalFrame(16);
@@ -405,8 +405,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en
env->PopLocalFrame(nullptr);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jint ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ObjectID((uint64_t)ID));
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
Object *obj = ObjectDB::get_instance(ObjectID(ID));
ERR_FAIL_COND(!obj);
int res = env->PushLocalFrame(16);