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Use long instead of int for object id in Android java wrapper

Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
This commit is contained in:
PouleyKetchoupp
2020-05-24 13:26:18 +02:00
parent 07ada02cb4
commit 39f59786fa
4 changed files with 11 additions and 11 deletions

View File

@@ -189,7 +189,7 @@ public class GodotLib {
* @param p_method Name of the method to invoke
* @param p_params Parameters to use for method invocation
*/
public static native void callobject(int p_id, String p_method, Object[] p_params);
public static native void callobject(long p_id, String p_method, Object[] p_params);
/**
* Invoke method |p_method| on the Godot object specified by |p_id| during idle time.
@@ -197,7 +197,7 @@ public class GodotLib {
* @param p_method Name of the method to invoke
* @param p_params Parameters to use for method invocation
*/
public static native void calldeferred(int p_id, String p_method, Object[] p_params);
public static native void calldeferred(long p_id, String p_method, Object[] p_params);
/**
* Forward the results from a permission request.