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[MP] Add MultiplayerPeer disconnect_peer, close.

Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
This commit is contained in:
Fabio Alessandrelli
2022-10-22 17:49:40 +02:00
parent 028db9f2b5
commit 39f3d9d59e
13 changed files with 188 additions and 201 deletions

View File

@@ -94,6 +94,8 @@ void MultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_packet_mode"), &MultiplayerPeer::get_packet_mode);
ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
ClassDB::bind_method(D_METHOD("close"), &MultiplayerPeer::close);
ClassDB::bind_method(D_METHOD("disconnect_peer", "peer", "force"), &MultiplayerPeer::disconnect_peer, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
@@ -213,6 +215,8 @@ void MultiplayerPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet_peer);
GDVIRTUAL_BIND(_is_server);
GDVIRTUAL_BIND(_poll);
GDVIRTUAL_BIND(_close);
GDVIRTUAL_BIND(_disconnect_peer, "p_peer", "p_force");
GDVIRTUAL_BIND(_get_unique_id);
GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
GDVIRTUAL_BIND(_is_refusing_new_connections);