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[MP] Add MultiplayerPeer disconnect_peer, close.
Update ENet, WebRTC, and WebSocket to support peer disconnection and unify the close function.
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@@ -42,7 +42,6 @@ void WebRTCMultiplayerPeer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer);
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ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer);
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ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers);
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ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close);
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}
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void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) {
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@@ -352,6 +351,18 @@ void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) {
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}
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}
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void WebRTCMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) {
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ERR_FAIL_COND(!peer_map.has(p_peer_id));
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if (p_force) {
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peer_map.erase(p_peer_id);
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if (network_mode == MODE_CLIENT && p_peer_id == TARGET_PEER_SERVER) {
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connection_status = CONNECTION_DISCONNECTED;
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}
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} else {
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peer_map[p_peer_id]->connection->close(); // Will be removed during next poll.
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}
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}
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Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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// Peer not available
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if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) {
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