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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Rename Transform to Transform3D in GDNative

This commit is contained in:
Aaron Franke
2020-05-03 05:47:42 -04:00
parent a3c29ed899
commit 39e28c49ed
8 changed files with 42 additions and 40 deletions

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@@ -28,21 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "gdnative/transform.h" #include "gdnative/transform_3d.h"
#include "core/math/transform_3d.h" #include "core/math/transform_3d.h"
static_assert(sizeof(godot_transform) == sizeof(Transform3D), "Transform3D size mismatch"); static_assert(sizeof(godot_transform3d) == sizeof(Transform3D), "Transform3D size mismatch");
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
void GDAPI godot_transform_new(godot_transform *p_self) { void GDAPI godot_transform3d_new(godot_transform3d *p_self) {
memnew_placement(p_self, Transform3D); memnew_placement(p_self, Transform3D);
} }
void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) { void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src) {
memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src)); memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src));
} }

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@@ -161,7 +161,7 @@ void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_b
memnew_placement_custom(dest, Variant, Variant(*basis)); memnew_placement_custom(dest, Variant, Variant(*basis));
} }
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) { void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
Variant *dest = (Variant *)r_dest; Variant *dest = (Variant *)r_dest;
const Transform3D *trans = (const Transform3D *)p_trans; const Transform3D *trans = (const Transform3D *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans)); memnew_placement_custom(dest, Variant, Variant(*trans));
@@ -402,8 +402,8 @@ godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
return raw_dest; return raw_dest;
} }
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) { godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) {
godot_transform raw_dest; godot_transform3d raw_dest;
const Variant *self = (const Variant *)p_self; const Variant *self = (const Variant *)p_self;
Transform3D *dest = (Transform3D *)&raw_dest; Transform3D *dest = (Transform3D *)&raw_dest;
*dest = *self; *dest = *self;

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@@ -511,7 +511,7 @@
] ]
}, },
{ {
"name": "godot_variant_new_transform", "name": "godot_variant_new_transform3d",
"return_type": "void", "return_type": "void",
"arguments": [ "arguments": [
[ [
@@ -519,7 +519,7 @@
"r_dest" "r_dest"
], ],
[ [
"const godot_transform *", "const godot_transform3d *",
"p_trans" "p_trans"
] ]
] ]
@@ -923,8 +923,8 @@
] ]
}, },
{ {
"name": "godot_variant_as_transform", "name": "godot_variant_as_transform3d",
"return_type": "godot_transform", "return_type": "godot_transform3d",
"arguments": [ "arguments": [
[ [
"const godot_variant *", "const godot_variant *",
@@ -4344,25 +4344,25 @@
] ]
}, },
{ {
"name": "godot_transform_new", "name": "godot_transform3d_new",
"return_type": "void", "return_type": "void",
"arguments": [ "arguments": [
[ [
"godot_transform *", "godot_transform3d *",
"r_dest" "r_dest"
] ]
] ]
}, },
{ {
"name": "godot_transform_new_copy", "name": "godot_transform3d_new_copy",
"return_type": "void", "return_type": "void",
"arguments": [ "arguments": [
[ [
"godot_transform *", "godot_transform3d *",
"r_dest" "r_dest"
], ],
[ [
"const godot_transform *", "const godot_transform3d *",
"p_src" "p_src"
] ]
] ]
@@ -5073,7 +5073,7 @@
}, },
{ {
"name": "godot_xr_get_reference_frame", "name": "godot_xr_get_reference_frame",
"return_type": "godot_transform", "return_type": "godot_transform3d",
"arguments": [] "arguments": []
}, },
{ {
@@ -5145,7 +5145,7 @@
"p_controller_id" "p_controller_id"
], ],
[ [
"godot_transform *", "godot_transform3d *",
"p_transform" "p_transform"
], ],
[ [

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@@ -161,9 +161,9 @@ typedef void godot_object;
#include <gdnative/basis.h> #include <gdnative/basis.h>
/////// Transform /////// Transform3D
#include <gdnative/transform.h> #include <gdnative/transform_3d.h>
/////// Color /////// Color

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@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef GODOT_TRANSFORM_H #ifndef GODOT_TRANSFORM3D_H
#define GODOT_TRANSFORM_H #define GODOT_TRANSFORM3D_H
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@@ -37,22 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h> #include <gdnative/math_defs.h>
#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12) #define GODOT_TRANSFORM3D_SIZE (sizeof(godot_real_t) * 12)
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #ifndef GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
typedef struct { typedef struct {
uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
} godot_transform; } godot_transform3d;
#endif #endif
#include <gdnative/gdnative.h> #include <gdnative/gdnative.h>
void GDAPI godot_transform_new(godot_transform *p_self); void GDAPI godot_transform3d_new(godot_transform3d *p_self);
void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src); void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src);
godot_vector3 GDAPI *godot_transform3d_operator_index(godot_transform3d *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_transform3d_operator_index_const(const godot_transform3d *p_self, godot_int p_index);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#endif // GODOT_TRANSFORM_H #endif // GODOT_TRANSFORM3D_H

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@@ -183,8 +183,8 @@ typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_argume
#include <gdnative/signal.h> #include <gdnative/signal.h>
#include <gdnative/string.h> #include <gdnative/string.h>
#include <gdnative/string_name.h> #include <gdnative/string_name.h>
#include <gdnative/transform.h>
#include <gdnative/transform2d.h> #include <gdnative/transform2d.h>
#include <gdnative/transform_3d.h>
#include <gdnative/variant.h> #include <gdnative/variant.h>
#include <gdnative/vector2.h> #include <gdnative/vector2.h>
#include <gdnative/vector3.h> #include <gdnative/vector3.h>
@@ -211,7 +211,7 @@ void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_p
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb); void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s); void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
@@ -246,7 +246,7 @@ godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self); godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self); godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);

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@@ -57,7 +57,7 @@ typedef struct {
godot_bool (*initialize)(void *); godot_bool (*initialize)(void *);
void (*uninitialize)(void *); void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *); godot_vector2 (*get_render_targetsize)(const void *);
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *); godot_transform3d (*get_transform_for_eye)(void *, godot_int, godot_transform3d *);
void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float); void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *); void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *); void (*process)(void *);
@@ -70,7 +70,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
// helper functions to access XRServer data // helper functions to access XRServer data
godot_float GDAPI godot_xr_get_worldscale(); godot_float GDAPI godot_xr_get_worldscale();
godot_transform GDAPI godot_xr_get_reference_frame(); godot_transform3d GDAPI godot_xr_get_reference_frame();
// helper functions for rendering // helper functions for rendering
void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect); void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
@@ -79,7 +79,7 @@ godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
// helper functions for updating XR controllers // helper functions for updating XR controllers
godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position); godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_remove_controller(godot_int p_controller_id); void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position); void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed); void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative); void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id); godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);

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@@ -178,7 +178,7 @@ Transform3D XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye,
ERR_FAIL_COND_V(interface == nullptr, Transform3D()); ERR_FAIL_COND_V(interface == nullptr, Transform3D());
godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform); godot_transform3d t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform3d *)&p_cam_transform);
ret = (Transform3D *)&t; ret = (Transform3D *)&t;
@@ -241,8 +241,8 @@ godot_float GDAPI godot_xr_get_worldscale() {
return xr_server->get_world_scale(); return xr_server->get_world_scale();
} }
godot_transform GDAPI godot_xr_get_reference_frame() { godot_transform3d GDAPI godot_xr_get_reference_frame() {
godot_transform reference_frame; godot_transform3d reference_frame;
Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame; Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
XRServer *xr_server = XRServer::get_singleton(); XRServer *xr_server = XRServer::get_singleton();
@@ -356,7 +356,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
} }
} }
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) { void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
XRServer *xr_server = XRServer::get_singleton(); XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server); ERR_FAIL_NULL(xr_server);