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Fix GridMap OctantKey cell rasterization

Fixes GridMap OctantKey cell rasterization that had octants at different sizes due to faulty integer division.
This commit is contained in:
smix8
2025-04-12 22:54:51 +02:00
parent 09ea7bc6a3
commit 39db6c1d3c
2 changed files with 31 additions and 8 deletions

View File

@@ -354,10 +354,7 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
key.y = p_position.y; key.y = p_position.y;
key.z = p_position.z; key.z = p_position.z;
OctantKey ok; const OctantKey ok = get_octant_key_from_cell_coords(p_position);
ok.x = p_position.x / octant_size;
ok.y = p_position.y / octant_size;
ok.z = p_position.z / octant_size;
if (p_item < 0) { if (p_item < 0) {
//erase //erase
@@ -521,6 +518,32 @@ int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const {
return 0; return 0;
} }
GridMap::OctantKey GridMap::get_octant_key_from_index_key(const IndexKey &p_index_key) const {
const int x = p_index_key.x > 0 ? p_index_key.x / octant_size : (p_index_key.x - (octant_size - 1)) / octant_size;
const int y = p_index_key.y > 0 ? p_index_key.y / octant_size : (p_index_key.y - (octant_size - 1)) / octant_size;
const int z = p_index_key.z > 0 ? p_index_key.z / octant_size : (p_index_key.z - (octant_size - 1)) / octant_size;
OctantKey ok;
ok.key = 0;
ok.x = x;
ok.y = y;
ok.z = z;
return ok;
}
GridMap::OctantKey GridMap::get_octant_key_from_cell_coords(const Vector3i &p_cell_coords) const {
const int x = p_cell_coords.x > 0 ? p_cell_coords.x / octant_size : (p_cell_coords.x - (octant_size - 1)) / octant_size;
const int y = p_cell_coords.y > 0 ? p_cell_coords.y / octant_size : (p_cell_coords.y - (octant_size - 1)) / octant_size;
const int z = p_cell_coords.z > 0 ? p_cell_coords.z / octant_size : (p_cell_coords.z - (octant_size - 1)) / octant_size;
OctantKey ok;
ok.key = 0;
ok.x = x;
ok.y = y;
ok.z = z;
return ok;
}
Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const { Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const {
Vector3 map_position = (p_world_position / cell_size).floor(); Vector3 map_position = (p_world_position / cell_size).floor();
return Vector3i(map_position); return Vector3i(map_position);
@@ -1320,10 +1343,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
xform.set_origin(cellpos * cell_size + ofs); xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
OctantKey ok; const OctantKey ok = get_octant_key_from_index_key(key);
ok.x = key.x / octant_size;
ok.y = key.y / octant_size;
ok.z = key.z / octant_size;
if (!surface_map.has(ok)) { if (!surface_map.has(ok)) {
surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>(); surface_map[ok] = HashMap<Ref<Material>, Ref<SurfaceTool>>();

View File

@@ -152,6 +152,9 @@ class GridMap : public Node3D {
OctantKey() {} OctantKey() {}
}; };
OctantKey get_octant_key_from_index_key(const IndexKey &p_index_key) const;
OctantKey get_octant_key_from_cell_coords(const Vector3i &p_cell_coords) const;
#ifndef PHYSICS_3D_DISABLED #ifndef PHYSICS_3D_DISABLED
uint32_t collision_layer = 1; uint32_t collision_layer = 1;
uint32_t collision_mask = 1; uint32_t collision_mask = 1;