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Merge pull request #111054 from Kaleb-Reid/fix-render-list

Sort render list correctly in RD renderers
This commit is contained in:
Thaddeus Crews
2025-09-30 11:19:18 -05:00
4 changed files with 10 additions and 10 deletions

View File

@@ -841,7 +841,7 @@ void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, i
RenderElementInfo &element_info = rl->element_info[p_offset + i];
element_info.value = uint32_t(surface->sort.sort_key1 & 0xFFF);
element_info.value = uint32_t(surface->sort.sort_key2 & 0x0FFF00000000);
if (cant_repeat) {
prev_surface = nullptr;

View File

@@ -494,6 +494,10 @@ private:
uint64_t sort_key2;
};
struct {
uint64_t geometry_id : 32;
uint64_t material_id : 32;
uint64_t shader_id : 32;
uint64_t lod_index : 8;
uint64_t uses_softshadow : 1;
uint64_t uses_projector : 1;
@@ -502,10 +506,6 @@ private:
uint64_t depth_layer : 4;
uint64_t surface_index : 8;
uint64_t priority : 8;
uint64_t geometry_id : 32;
uint64_t material_id : 32;
uint64_t shader_id : 32;
};
} sort;

View File

@@ -1973,7 +1973,7 @@ void RenderForwardMobile::_fill_instance_data(RenderListType p_render_list, uint
RenderElementInfo &element_info = rl->element_info[p_offset + i];
// Sets lod_index and uses_lightmap at once.
element_info.value = uint32_t(surface->sort.sort_key1 & 0x1FF);
element_info.value = uint32_t(surface->sort.sort_key2 & 0x01FF00000000);
}
if (p_update_buffer) {

View File

@@ -474,16 +474,16 @@ protected:
uint64_t sort_key2;
};
struct {
uint64_t geometry_id : 32;
uint64_t material_id : 32;
uint64_t shader_id : 32;
uint64_t lod_index : 8;
uint64_t uses_lightmap : 1;
uint64_t pad : 3;
uint64_t depth_layer : 4;
uint64_t surface_index : 8;
uint64_t priority : 8;
uint64_t geometry_id : 32;
uint64_t material_id : 32;
uint64_t shader_id : 32;
};
} sort;