You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
fix gpu_particles_3d randomizing seed when set_one_shot is called
This commit is contained in:
@@ -912,6 +912,8 @@ GPUParticles2D::GPUParticles2D() {
|
|||||||
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
|
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
|
||||||
set_emitting(true);
|
set_emitting(true);
|
||||||
set_one_shot(false);
|
set_one_shot(false);
|
||||||
|
set_use_fixed_seed(false);
|
||||||
|
set_seed(0);
|
||||||
set_amount(8);
|
set_amount(8);
|
||||||
set_amount_ratio(1.0);
|
set_amount_ratio(1.0);
|
||||||
set_lifetime(1);
|
set_lifetime(1);
|
||||||
|
|||||||
@@ -92,10 +92,6 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) {
|
|||||||
|
|
||||||
if (is_emitting()) {
|
if (is_emitting()) {
|
||||||
if (!one_shot) {
|
if (!one_shot) {
|
||||||
if (!use_fixed_seed) {
|
|
||||||
set_seed(Math::rand());
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderingServer::get_singleton()->particles_restart(particles);
|
RenderingServer::get_singleton()->particles_restart(particles);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user