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Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
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@@ -296,6 +296,7 @@ public:
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virtual void apply_code();
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virtual RES get_edited_resource() const;
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virtual void set_edited_resource(const RES &p_res);
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virtual void enable_editor();
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virtual Vector<String> get_functions();
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virtual void reload_text();
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virtual String get_name();
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