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Fix various typos with codespell
Finally do the childs -> children rename too.
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@@ -904,7 +904,7 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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// - If platform doesn't use buffering and event accumulation is disabled.
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// - If platform doesn't use buffering and the event type is not accumulable.
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// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
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// of the possibilites of the target platform, project settings and engine internals, which may change
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// of the possibilities of the target platform, project settings and engine internals, which may change
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// without prior notice.
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// Therefore, the guideline is, "don't send the same event object more than once per frame".
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WARN_PRINT_ONCE(
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