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Add object encoding param to serialization methods
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
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@@ -299,7 +299,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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ERR_FAIL_COND(p_offset >= p_packet_len);
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int vlen;
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Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, network_peer->is_object_decoding_allowed());
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Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument.");
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ERR_FAIL_COND(err != OK);
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@@ -335,7 +335,7 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
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ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from));
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Variant value;
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Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, network_peer->is_object_decoding_allowed());
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Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value.");
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ERR_FAIL_COND(err != OK);
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@@ -526,11 +526,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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if (p_set) {
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// Set argument.
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Error err = encode_variant(*p_arg[0], NULL, len, network_peer->is_object_decoding_allowed());
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Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
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ERR_FAIL_COND(err != OK);
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, network_peer->is_object_decoding_allowed());
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encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ofs += len;
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} else {
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@@ -539,11 +539,11 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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packet_cache.write[ofs] = p_argcount;
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ofs += 1;
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for (int i = 0; i < p_argcount; i++) {
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Error err = encode_variant(*p_arg[i], NULL, len, network_peer->is_object_decoding_allowed());
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Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
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ERR_FAIL_COND(err != OK);
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, network_peer->is_object_decoding_allowed());
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encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ofs += len;
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}
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}
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@@ -818,6 +818,16 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
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return ret;
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}
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void MultiplayerAPI::set_allow_object_decoding(bool p_enable) {
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allow_object_decoding = p_enable;
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}
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bool MultiplayerAPI::is_object_decoding_allowed() const {
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return allow_object_decoding;
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}
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void MultiplayerAPI::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
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ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
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@@ -838,6 +848,10 @@ void MultiplayerAPI::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
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ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
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ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
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ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
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ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
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@@ -859,7 +873,8 @@ void MultiplayerAPI::_bind_methods() {
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BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC);
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}
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MultiplayerAPI::MultiplayerAPI() {
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MultiplayerAPI::MultiplayerAPI() :
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allow_object_decoding(false) {
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rpc_sender_id = 0;
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root_node = NULL;
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clear();
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