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Ensure voxelizer sdf generation considers the correct level
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@@ -871,7 +871,7 @@ Voxelizer::BakeResult Voxelizer::get_sdf_3d_image(Vector<uint8_t> &r_image, Bake
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uint32_t cell_count = bake_cells.size();
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for (uint32_t i = 0; i < cell_count; i++) {
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if (cells[i].level < (cell_subdiv - 1)) {
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if (cells[i].level < cell_subdiv) {
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continue; //do not care about this level
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}
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