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Added Performance.AUDIO_OUTPUT_LATENCY

This commit is contained in:
Marcelo Fernandez
2018-07-16 22:43:47 -03:00
parent e1f2feec2e
commit 3930e755e4
4 changed files with 20 additions and 0 deletions

View File

@@ -32,6 +32,7 @@
#include "message_queue.h"
#include "os/os.h"
#include "scene/main/scene_tree.h"
#include "servers/audio_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "servers/visual_server.h"
@@ -68,6 +69,7 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
BIND_ENUM_CONSTANT(MONITOR_MAX);
}
@@ -104,6 +106,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"physics_3d/active_objects",
"physics_3d/collision_pairs",
"physics_3d/islands",
"audio/output_latency",
};
@@ -147,6 +150,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);
case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency();
default: {}
}
@@ -186,6 +190,7 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
};