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Added Performance.AUDIO_OUTPUT_LATENCY
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@@ -32,6 +32,7 @@
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#include "message_queue.h"
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#include "os/os.h"
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/visual_server.h"
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@@ -68,6 +69,7 @@ void Performance::_bind_methods() {
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BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
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BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
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BIND_ENUM_CONSTANT(MONITOR_MAX);
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}
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@@ -104,6 +106,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
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"physics_3d/active_objects",
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"physics_3d/collision_pairs",
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"physics_3d/islands",
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"audio/output_latency",
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};
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@@ -147,6 +150,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
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case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
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case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
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case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);
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case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency();
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default: {}
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}
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@@ -186,6 +190,7 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_TIME,
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};
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