1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Option in Android export to use 32 bits buffer.

This commit is contained in:
Juan Linietsky
2015-03-31 19:02:40 -03:00
parent 33f24df786
commit 3920c497b3
4 changed files with 32 additions and 268 deletions

View File

@@ -109,6 +109,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Button mPauseButton;
private Button mWiFiSettingsButton;
private boolean use_32_bits=false;
private boolean mStatePaused;
private int mState;
@@ -255,7 +256,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
// ...add to FrameLayout
layout.addView(edittext);
mView = new GodotView(getApplication(),io,use_gl2, this);
mView = new GodotView(getApplication(),io,use_gl2,use_32_bits, this);
layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
mView.setKeepScreenOn(true);
@@ -399,7 +400,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
for(int i=0;i<command_line.length;i++) {
boolean has_extra = i< command_line.length -1;
if (command_line[i].equals("-use_apk_expansion")) {
if (command_line[i].equals("-use_depth_32")) {
use_32_bits=true;
} else if (command_line[i].equals("-use_apk_expansion")) {
use_apk_expansion=true;
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
main_pack_md5=command_line[i+1];

View File

@@ -71,14 +71,16 @@ public class GodotView extends GLSurfaceView {
private static GodotIO io;
private static boolean firsttime=true;
private static boolean use_gl2=false;
private static boolean use_32=false;
private Godot activity;
public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, Godot p_activity) {
public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) {
super(context);
ctx=context;
io=p_io;
use_gl2=p_use_gl2;
use_32=p_use_32_bits;
activity = p_activity;
@@ -366,9 +368,17 @@ public class GodotView extends GLSurfaceView {
* custom config chooser. See ConfigChooser class definition
* below.
*/
setEGLConfigChooser( translucent ?
new ConfigChooser(8, 8, 8, 8, depth, stencil) :
new ConfigChooser(5, 6, 5, 0, depth, stencil) );
if (use_32) {
setEGLConfigChooser( translucent ?
new ConfigChooser(8, 8, 8, 8, 24, stencil) :
new ConfigChooser(8, 8, 8, 8, 24, stencil) );
} else {
setEGLConfigChooser( translucent ?
new ConfigChooser(8, 8, 8, 8, 16, stencil) :
new ConfigChooser(5, 6, 5, 0, 16, stencil) );
}
/* Set the renderer responsible for frame rendering */
setRenderer(new Renderer());