You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378
This commit is contained in:
@@ -32,6 +32,7 @@
|
|||||||
|
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
#include "core/io/resource_loader.h"
|
#include "core/io/resource_loader.h"
|
||||||
|
#include "core/os/keyboard.h"
|
||||||
#include "editor/editor_scale.h"
|
#include "editor/editor_scale.h"
|
||||||
#include "editor/editor_settings.h"
|
#include "editor/editor_settings.h"
|
||||||
#include "scene/3d/sprite_3d.h"
|
#include "scene/3d/sprite_3d.h"
|
||||||
@@ -952,7 +953,11 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
|
|||||||
if (String(d["type"]) == "files") {
|
if (String(d["type"]) == "files") {
|
||||||
Vector<String> files = d["files"];
|
Vector<String> files = d["files"];
|
||||||
|
|
||||||
_file_load_request(files, at_pos);
|
if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
|
||||||
|
_prepare_sprite_sheet(files[0]);
|
||||||
|
} else {
|
||||||
|
_file_load_request(files, at_pos);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user