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Add toggle to hide filtered out parents in the "SceneTree" dock

This commit is contained in:
Michael Alexsander
2024-11-07 12:24:14 -03:00
parent 0f95e9f8e6
commit 38ff1500c7
8 changed files with 230 additions and 87 deletions

View File

@@ -241,6 +241,9 @@
<member name="docks/scene_tree/center_node_on_reparent" type="bool" setter="" getter="">
If [code]true[/code], new node created when reparenting node(s) will be positioned at the average position of the selected node(s).
</member>
<member name="docks/scene_tree/hide_filtered_out_parents" type="bool" setter="" getter="">
If [code]true[/code], the scene tree dock will only show nodes that match the filter, without showing parents that don't. This settings can also be changed in the Scene dock's top menu.
</member>
<member name="docks/scene_tree/start_create_dialog_fully_expanded" type="bool" setter="" getter="">
If [code]true[/code], the Create dialog (Create New Node/Create New Resource) will start with all its sections expanded. Otherwise, sections will be collapsed until the user starts searching (which will automatically expand sections as needed).
</member>

View File

@@ -32,6 +32,7 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
@@ -146,24 +147,50 @@ void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position, Mou
/// |-E
///
void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) {
set_hide_root(false);
updating_scene_tree = true;
const String last_path = get_selected_path();
const String filter = SceneTreeDock::get_singleton()->get_filter();
TreeItem *select_item = nullptr;
bool hide_filtered_out_parents = EDITOR_GET("docks/scene_tree/hide_filtered_out_parents");
bool should_scroll = scrolling_to_item || filter != last_filter;
scrolling_to_item = false;
TreeItem *scroll_item = nullptr;
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
List<Pair<TreeItem *, int>> parents;
List<ParentItem> parents;
for (const SceneDebuggerTree::RemoteNode &node : p_tree->nodes) {
TreeItem *parent = nullptr;
Pair<TreeItem *, TreeItem *> move_from_to;
if (parents.size()) { // Find last parent.
Pair<TreeItem *, int> &p = parents.front()->get();
parent = p.first;
if (!(--p.second)) { // If no child left, remove it.
ParentItem &p = parents.front()->get();
parent = p.tree_item;
if (!(--p.child_count)) { // If no child left, remove it.
parents.pop_front();
if (hide_filtered_out_parents && !filter.is_subsequence_ofn(parent->get_text(0))) {
if (parent == get_root()) {
set_hide_root(true);
} else {
move_from_to.first = parent;
// Find the closest ancestor that matches the filter.
for (const ParentItem p2 : parents) {
move_from_to.second = p2.tree_item;
if (p2.matches_filter || move_from_to.second == get_root()) {
break;
}
}
if (!move_from_to.second) {
move_from_to.second = get_root();
}
}
}
}
}
// Add this node.
TreeItem *item = create_item(parent);
item->set_text(0, node.name);
@@ -178,12 +205,17 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
}
item->set_metadata(0, node.id);
// Set current item as collapsed if necessary (root is never collapsed).
String current_path;
if (parent) {
current_path += (String)parent->get_meta("node_path");
// Set current item as collapsed if necessary (root is never collapsed).
if (!unfold_cache.has(node.id)) {
item->set_collapsed(true);
}
}
item->set_meta("node_path", current_path + "/" + item->get_text(0));
// Select previously selected node.
if (debugger_id == p_debugger) { // Can use remote id.
if (node.id == inspected_object_id) {
@@ -196,22 +228,19 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
updating_scene_tree = true;
}
item->select(0);
select_item = item;
if (should_scroll) {
scroll_item = item;
}
}
} else { // Must use path
if (last_path == _get_path(item)) {
} else if (last_path == (String)item->get_meta("node_path")) { // Must use path.
updating_scene_tree = false; // Force emission of new selection.
item->select(0);
select_item = item;
if (should_scroll) {
scroll_item = item;
}
updating_scene_tree = true;
}
}
// Add buttons.
const Color remote_button_color = Color(1, 1, 1, 0.8);
@@ -242,7 +271,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
// Add in front of the parents stack if children are expected.
if (node.child_count) {
parents.push_front(Pair<TreeItem *, int>(item, node.child_count));
parents.push_front(ParentItem(item, node.child_count, filter.is_subsequence_ofn(item->get_text(0))));
} else {
// Apply filters.
while (parent) {
@@ -250,31 +279,60 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
if (filter.is_subsequence_ofn(item->get_text(0))) {
break; // Filter matches, must survive.
}
parent->remove_child(item);
memdelete(item);
if (scroll_item == item) {
if (select_item == item || scroll_item == item) {
select_item = nullptr;
scroll_item = nullptr;
}
if (had_siblings) {
break; // Parent must survive.
}
item = parent;
parent = item->get_parent();
// Check if parent expects more children.
for (const Pair<TreeItem *, int> &pair : parents) {
if (pair.first == item) {
for (ParentItem &pair : parents) {
if (pair.tree_item == item) {
parent = nullptr;
break; // Might have more children.
}
}
}
}
// Move all children to the ancestor that matches the filter, if picked.
if (move_from_to.first) {
TreeItem *from = move_from_to.first;
TypedArray<TreeItem> children = from->get_children();
if (!children.is_empty()) {
for (Variant &c : children) {
TreeItem *ti = Object::cast_to<TreeItem>(c);
from->remove_child(ti);
move_from_to.second->add_child(ti);
}
from->get_parent()->remove_child(from);
memdelete(from);
if (select_item == from || scroll_item == from) {
select_item = nullptr;
scroll_item = nullptr;
}
}
}
}
debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree.
if (select_item) {
select_item->select(0);
}
if (scroll_item) {
scroll_to_item(scroll_item, false);
}
last_filter = filter;
updating_scene_tree = false;
}
@@ -338,22 +396,7 @@ String EditorDebuggerTree::get_selected_path() {
if (!get_selected()) {
return "";
}
return _get_path(get_selected());
}
String EditorDebuggerTree::_get_path(TreeItem *p_item) {
ERR_FAIL_NULL_V(p_item, "");
if (p_item->get_parent() == nullptr) {
return "/root";
}
String text = p_item->get_text(0);
TreeItem *cur = p_item->get_parent();
while (cur) {
text = cur->get_text(0) + "/" + text;
cur = cur->get_parent();
}
return "/" + text;
return get_selected()->get_meta("node_path");
}
void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {

View File

@@ -40,6 +40,18 @@ class EditorDebuggerTree : public Tree {
GDCLASS(EditorDebuggerTree, Tree);
private:
struct ParentItem {
TreeItem *tree_item;
int child_count;
bool matches_filter;
ParentItem(TreeItem *p_tree_item = nullptr, int p_child_count = 0, bool p_matches_filter = false) {
tree_item = p_tree_item;
child_count = p_child_count;
matches_filter = p_matches_filter;
}
};
enum ItemMenu {
ITEM_MENU_SAVE_REMOTE_NODE,
ITEM_MENU_COPY_NODE_PATH,
@@ -56,7 +68,6 @@ private:
EditorFileDialog *file_dialog = nullptr;
String last_filter;
String _get_path(TreeItem *p_item);
void _scene_tree_folded(Object *p_obj);
void _scene_tree_selected();
void _scene_tree_rmb_selected(const Vector2 &p_position, MouseButton p_button);

View File

@@ -633,6 +633,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false);
_initial_set("docks/scene_tree/auto_expand_to_selected", true);
_initial_set("docks/scene_tree/center_node_on_reparent", false);
_initial_set("docks/scene_tree/hide_filtered_out_parents", true);
// FileSystem
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16")

View File

@@ -952,21 +952,25 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
return false;
}
bool keep_for_children = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
// Always keep if at least one of the children are kept.
keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
}
// Now find other reasons to keep this Node, too.
PackedStringArray terms = filter.to_lower().split_spaces();
bool keep = _item_matches_all_terms(p_parent, terms);
bool selectable = keep;
if (keep && !valid_types.is_empty()) {
selectable = false;
Node *n = get_node(p_parent->get_metadata(0));
bool is_root = p_parent == tree->get_root();
if (keep) {
Node *n = get_node(p_parent->get_metadata(0));
if (!p_parent->is_visible() || (is_root && tree->is_root_hidden())) {
// Place back moved out children from when this item has hidden.
HashMap<Node *, CachedNode>::Iterator I = node_cache.get(n, false);
if (I && I->value.has_moved_children) {
_update_node_subtree(I->value.node, nullptr, true);
}
}
if (!valid_types.is_empty()) {
selectable = false;
for (const StringName &E : valid_types) {
if (n->is_class(E) ||
EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
@@ -987,13 +991,22 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
}
}
}
}
bool keep_for_children = false;
for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
// Always keep if at least one of the children are kept.
keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
}
if (!is_root) {
if (show_all_nodes) {
p_parent->set_visible(keep_for_children || keep);
} else {
// Show only selectable nodes, or parents of selectable.
p_parent->set_visible(keep_for_children || selectable);
}
}
if (selectable) {
Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
@@ -1002,26 +1015,69 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select
} else {
p_parent->set_custom_color(0, custom_color);
}
p_parent->set_selectable(0, true);
} else if (keep_for_children) {
p_parent->set_visible(!hide_filtered_out_parents || is_root);
if (!p_parent->is_visible()) {
TreeItem *filtered_parent = p_parent->get_parent();
while (filtered_parent) {
if (filtered_parent == tree->get_root() || (filtered_parent->is_selectable(0) && filtered_parent->is_visible())) {
break;
}
filtered_parent = filtered_parent->get_parent();
}
if (filtered_parent) {
for (Variant &item : p_parent->get_children()) {
TreeItem *ti = Object::cast_to<TreeItem>(item);
bool is_selected = ti->is_selected(0);
p_parent->remove_child(ti);
filtered_parent->add_child(ti);
TreeItem *prev = p_parent->get_prev();
if (prev) {
ti->move_after(prev);
}
if (is_selected) {
ti->select(0);
}
HashMap<Node *, CachedNode>::Iterator I = node_cache.get(get_node(p_parent->get_metadata(0)), false);
if (I) {
I->value.has_moved_children = true;
}
}
return false;
}
} else {
p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
p_parent->set_selectable(0, false);
p_parent->deselect(0);
}
}
if (is_root) {
tree->set_hide_root(hide_filtered_out_parents && !selectable);
if (tree->is_root_hidden()) {
p_parent->set_collapsed(false);
}
}
if (editor_selection) {
Node *n = get_node(p_parent->get_metadata(0));
if (selectable) {
if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
tree->scroll_to_item(p_parent);
// Needs to be deferred to account for possible root visibility change.
callable_mp(tree, &Tree::scroll_to_item).call_deferred(p_parent, false);
}
} else {
if (n && p_parent->is_selected(0)) {
} else if (n && p_parent->is_selected(0)) {
editor_selection->remove_node(n);
p_parent->deselect(0);
}
}
}
return p_parent->is_visible();
}
@@ -1889,19 +1945,37 @@ void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settin
auto_expand_selected = p_auto;
}
void SceneTreeEditor::set_hide_filtered_out_parents(bool p_hide, bool p_update_settings) {
if (p_hide == hide_filtered_out_parents) {
return;
}
if (p_update_settings) {
EditorSettings::get_singleton()->set("docks/scene_tree/hide_filtered_out_parents", p_hide);
}
hide_filtered_out_parents = p_hide;
if (hide_filtered_out_parents) {
_update_filter();
} else {
node_cache.force_update = true;
_update_tree();
}
}
void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
connect_to_script_mode = p_enable;
update_tree();
_update_tree();
}
void SceneTreeEditor::set_connecting_signal(bool p_enable) {
connecting_signal = p_enable;
update_tree();
_update_tree();
}
void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
update_when_invisible = p_enable;
update_tree();
_update_tree();
}
void SceneTreeEditor::_bind_methods() {

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@@ -126,6 +126,7 @@ class SceneTreeEditor : public Control {
Node *revoke_node = nullptr;
bool auto_expand_selected = true;
bool hide_filtered_out_parents = false;
bool connect_to_script_mode = false;
bool connecting_signal = false;
bool update_when_invisible = true;
@@ -243,9 +244,10 @@ public:
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
void set_valid_types(const Vector<StringName> &p_valid);
void update_tree() { _update_tree(); }
inline void update_tree() { _update_tree(); }
void set_auto_expand_selected(bool p_auto, bool p_update_settings);
void set_hide_filtered_out_parents(bool p_hide, bool p_update_settings);
void set_connect_to_script_mode(bool p_enable);
void set_connecting_signal(bool p_enable);
void set_update_when_invisible(bool p_enable);

View File

@@ -1242,6 +1242,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
case TOOL_CENTER_PARENT: {
EditorSettings::get_singleton()->set("docks/scene_tree/center_node_on_reparent", !EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
} break;
case TOOL_HIDE_FILTERED_OUT_PARENTS: {
scene_tree->set_hide_filtered_out_parents(!EDITOR_GET("docks/scene_tree/hide_filtered_out_parents"), true);
} break;
case TOOL_SCENE_EDITABLE_CHILDREN: {
if (!profile_allow_editing) {
break;
@@ -1667,6 +1670,7 @@ void SceneTreeDock::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
clear_inherit_confirm->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
scene_tree->set_hide_filtered_out_parents(EDITOR_GET("docks/scene_tree/hide_filtered_out_parents"), false);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -1676,6 +1680,7 @@ void SceneTreeDock::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (EditorSettings::get_singleton()->check_changed_settings_in_group("docks/scene_tree")) {
scene_tree->set_auto_expand_selected(EDITOR_GET("docks/scene_tree/auto_expand_to_selected"), false);
scene_tree->set_hide_filtered_out_parents(EDITOR_GET("docks/scene_tree/hide_filtered_out_parents"), false);
}
} break;
@@ -3961,12 +3966,16 @@ void SceneTreeDock::_update_tree_menu() {
tree_menu->add_separator();
tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_AUTO_EXPAND), EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
tree_menu->set_item_checked(-1, EDITOR_GET("docks/scene_tree/auto_expand_to_selected"));
tree_menu->add_check_item(TTR("Center Node on Reparent"), TOOL_CENTER_PARENT);
tree_menu->set_item_checked(tree_menu->get_item_index(TOOL_CENTER_PARENT), EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
tree_menu->set_item_tooltip(tree_menu->get_item_index(TOOL_CENTER_PARENT), TTR("If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible."));
tree_menu->set_item_checked(-1, EDITOR_GET("docks/scene_tree/center_node_on_reparent"));
tree_menu->set_item_tooltip(-1, TTR("If enabled, Reparent to New Node will create the new node in the center of the selected nodes, if possible."));
tree_menu->add_check_item(TTR("Hide Filtered Out Parents"), TOOL_HIDE_FILTERED_OUT_PARENTS);
tree_menu->set_item_checked(-1, EDITOR_GET("docks/scene_tree/hide_filtered_out_parents"));
tree_menu->add_separator();
PopupMenu *resource_list = memnew(PopupMenu);
resource_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
resource_list->connect("about_to_popup", callable_mp(this, &SceneTreeDock::_list_all_subresources).bind(resource_list));

View File

@@ -94,7 +94,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_CREATE_USER_INTERFACE,
TOOL_CREATE_FAVORITE,
TOOL_CENTER_PARENT,
TOOL_HIDE_FILTERED_OUT_PARENTS,
};
enum {