1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Exposed randi_range to global funcs + renamed rand_range to randf_range

This commit is contained in:
Yuri Roubinsky
2020-07-26 13:52:24 +03:00
parent df2abc55be
commit 38fb26794b
16 changed files with 191 additions and 91 deletions

View File

@@ -25,8 +25,31 @@ void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
}
// Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c
// pcg32_boundedrand_r(rng, bound):
// Generate a uniformly distributed number, r, where 0 <= r < bound
uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) {
// To avoid bias, we need to make the range of the RNG a multiple of
// bound, which we do by dropping output less than a threshold.
// A naive scheme to calculate the threshold would be to do
//
// uint32_t threshold = 0x100000000ull % bound;
//
// but 64-bit div/mod is slower than 32-bit div/mod (especially on
// 32-bit platforms). In essence, we do
//
// uint32_t threshold = (0x100000000ull-bound) % bound;
//
// because this version will calculate the same modulus, but the LHS
// value is less than 2^32.
uint32_t threshold = -bound % bound;
// Uniformity guarantees that this loop will terminate. In practice, it
// should usually terminate quickly; on average (assuming all bounds are
// equally likely), 82.25% of the time, we can expect it to require just
// one iteration. In the worst case, someone passes a bound of 2^31 + 1
// (i.e., 2147483649), which invalidates almost 50% of the range. In
// practice, bounds are typically small and only a tiny amount of the range
// is eliminated.
for (;;) {
uint32_t r = pcg32_random_r(rng);
if (r >= threshold)