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Exposed randi_range to global funcs + renamed rand_range to randf_range
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@@ -111,115 +111,118 @@
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<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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<constant name="MATH_RAND" value="32" enum="BuiltinFunc">
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<constant name="MATH_RANDI" value="32" enum="BuiltinFunc">
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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<constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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<constant name="MATH_RANDOM" value="34" enum="BuiltinFunc">
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<constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
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Return a random floating-point value between the two inputs.
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</constant>
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<constant name="MATH_SEED" value="35" enum="BuiltinFunc">
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<constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc">
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Return a random 32-bit integer value between the two inputs.
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</constant>
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<constant name="MATH_SEED" value="36" enum="BuiltinFunc">
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Set the seed for the random number generator.
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</constant>
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<constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
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<constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
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Return a random value from the given seed, along with the new seed.
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</constant>
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<constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
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<constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
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Convert the input from degrees to radians.
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</constant>
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<constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
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<constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
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Convert the input from radians to degrees.
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</constant>
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<constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
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<constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
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Convert the input from linear volume to decibel volume.
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</constant>
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<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
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<constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
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<constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
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</constant>
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<constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
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<constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc">
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Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
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<constant name="MATH_WRAP" value="44" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
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<constant name="MATH_WRAPF" value="45" enum="BuiltinFunc">
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</constant>
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<constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
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<constant name="LOGIC_MAX" value="46" enum="BuiltinFunc">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
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<constant name="LOGIC_MIN" value="47" enum="BuiltinFunc">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
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<constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
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</constant>
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<constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
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<constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc">
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Return the nearest power of 2 to the input.
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</constant>
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<constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
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<constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc">
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Create a [WeakRef] from the input.
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</constant>
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<constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc">
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<constant name="FUNC_FUNCREF" value="51" enum="BuiltinFunc">
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Create a [FuncRef] from the input.
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</constant>
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<constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
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<constant name="TYPE_CONVERT" value="52" enum="BuiltinFunc">
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Convert between types.
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</constant>
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<constant name="TYPE_OF" value="52" enum="BuiltinFunc">
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<constant name="TYPE_OF" value="53" enum="BuiltinFunc">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
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<constant name="TYPE_EXISTS" value="54" enum="BuiltinFunc">
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
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<constant name="TEXT_CHAR" value="55" enum="BuiltinFunc">
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Return a character with the given ascii value.
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</constant>
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<constant name="TEXT_STR" value="55" enum="BuiltinFunc">
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<constant name="TEXT_STR" value="56" enum="BuiltinFunc">
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Convert the input to a string.
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</constant>
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<constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
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<constant name="TEXT_PRINT" value="57" enum="BuiltinFunc">
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Print the given string to the output window.
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</constant>
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<constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
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<constant name="TEXT_PRINTERR" value="58" enum="BuiltinFunc">
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Print the given string to the standard error output.
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</constant>
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<constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
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<constant name="TEXT_PRINTRAW" value="59" enum="BuiltinFunc">
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
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<constant name="VAR_TO_STR" value="60" enum="BuiltinFunc">
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Serialize a [Variant] to a string.
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</constant>
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<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
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<constant name="STR_TO_VAR" value="61" enum="BuiltinFunc">
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Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
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</constant>
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<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
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<constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc">
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Serialize a [Variant] to a [PackedByteArray].
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</constant>
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<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
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<constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc">
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Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
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</constant>
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<constant name="COLORN" value="63" enum="BuiltinFunc">
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<constant name="COLORN" value="64" enum="BuiltinFunc">
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Return the [Color] with the given name and alpha ranging from 0 to 1.
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[b]Note:[/b] Names are defined in [code]color_names.inc[/code].
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</constant>
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<constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
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<constant name="MATH_SMOOTHSTEP" value="65" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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</constant>
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<constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
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<constant name="MATH_POSMOD" value="66" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
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<constant name="MATH_LERP_ANGLE" value="67" enum="BuiltinFunc">
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</constant>
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<constant name="TEXT_ORD" value="67" enum="BuiltinFunc">
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<constant name="TEXT_ORD" value="68" enum="BuiltinFunc">
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</constant>
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<constant name="FUNC_MAX" value="68" enum="BuiltinFunc">
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<constant name="FUNC_MAX" value="69" enum="BuiltinFunc">
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Represents the size of the [enum BuiltinFunc] enum.
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</constant>
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</constants>
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@@ -73,7 +73,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"randomize",
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"randi",
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"randf",
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"rand_range",
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"randf_range",
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"randi_range",
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"seed",
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"rand_seed",
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"deg2rad",
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@@ -143,7 +144,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const {
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int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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switch (p_func) {
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case MATH_RANDOMIZE:
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case MATH_RAND:
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case MATH_RANDI:
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case MATH_RANDF:
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return 0;
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case MATH_SIN:
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@@ -194,7 +195,8 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_POW:
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case MATH_EASE:
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case MATH_STEPIFY:
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case MATH_RANDOM:
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case MATH_RANDF_RANGE:
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case MATH_RANDI_RANGE:
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case MATH_POLAR2CARTESIAN:
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case MATH_CARTESIAN2POLAR:
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case LOGIC_MAX:
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@@ -361,16 +363,23 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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}
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} break;
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case MATH_RANDOMIZE:
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case MATH_RAND:
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case MATH_RANDI:
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case MATH_RANDF: {
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} break;
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case MATH_RANDOM: {
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case MATH_RANDF_RANGE: {
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if (p_idx == 0) {
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return PropertyInfo(Variant::FLOAT, "from");
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} else {
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return PropertyInfo(Variant::FLOAT, "to");
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}
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} break;
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case MATH_RANDI_RANGE: {
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if (p_idx == 0) {
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return PropertyInfo(Variant::INT, "from");
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} else {
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return PropertyInfo(Variant::INT, "to");
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}
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} break;
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case MATH_SEED:
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case MATH_RANDSEED: {
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return PropertyInfo(Variant::INT, "seed");
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@@ -551,13 +560,16 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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} break;
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case MATH_RANDOMIZE: {
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} break;
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case MATH_RAND: {
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case MATH_RANDI: {
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t = Variant::INT;
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} break;
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case MATH_RANDF:
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case MATH_RANDOM: {
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case MATH_RANDF_RANGE: {
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t = Variant::FLOAT;
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} break;
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case MATH_RANDI_RANGE: {
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t = Variant::INT;
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} break;
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case MATH_SEED: {
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} break;
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case MATH_RANDSEED: {
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@@ -861,17 +873,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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Math::randomize();
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} break;
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case VisualScriptBuiltinFunc::MATH_RAND: {
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case VisualScriptBuiltinFunc::MATH_RANDI: {
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*r_return = Math::rand();
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} break;
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case VisualScriptBuiltinFunc::MATH_RANDF: {
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*r_return = Math::randf();
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} break;
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case VisualScriptBuiltinFunc::MATH_RANDOM: {
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case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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*r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]);
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} break;
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case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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*r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]);
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} break;
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case VisualScriptBuiltinFunc::MATH_SEED: {
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VALIDATE_ARG_NUM(0);
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uint64_t seed = *p_inputs[0];
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@@ -1283,9 +1300,10 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
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BIND_ENUM_CONSTANT(MATH_DECTIME);
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BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
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BIND_ENUM_CONSTANT(MATH_RAND);
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BIND_ENUM_CONSTANT(MATH_RANDI);
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BIND_ENUM_CONSTANT(MATH_RANDF);
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BIND_ENUM_CONSTANT(MATH_RANDOM);
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BIND_ENUM_CONSTANT(MATH_RANDF_RANGE);
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BIND_ENUM_CONSTANT(MATH_RANDI_RANGE);
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BIND_ENUM_CONSTANT(MATH_SEED);
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BIND_ENUM_CONSTANT(MATH_RANDSEED);
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BIND_ENUM_CONSTANT(MATH_DEG2RAD);
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@@ -1375,9 +1393,10 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/random", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>);
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@@ -70,9 +70,10 @@ public:
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MATH_MOVE_TOWARD,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RAND,
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MATH_RANDI,
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MATH_RANDF,
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MATH_RANDOM,
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MATH_RANDF_RANGE,
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MATH_RANDI_RANGE,
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MATH_SEED,
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MATH_RANDSEED,
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MATH_DEG2RAD,
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