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Android: OS.create_instance() should return -1 on failure
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@@ -1123,7 +1123,7 @@ class Godot(private val context: Context) {
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@Keep
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private fun createNewGodotInstance(args: Array<String>): Int {
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return primaryHost?.onNewGodotInstanceRequested(args) ?: 0
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return primaryHost?.onNewGodotInstanceRequested(args) ?: -1
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}
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@Keep
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@@ -474,7 +474,7 @@ public class GodotFragment extends Fragment implements IDownloaderClient, GodotH
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if (parentHost != null) {
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return parentHost.onNewGodotInstanceRequested(args);
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}
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return 0;
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return -1;
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}
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@Override
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@@ -92,7 +92,7 @@ public interface GodotHost {
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* @return the id of the new instance. See {@code onGodotForceQuit}
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*/
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default int onNewGodotInstanceRequested(String[] args) {
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return 0;
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return -1;
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}
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/**
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@@ -863,6 +863,9 @@ Error OS_Android::create_process(const String &p_path, const List<String> &p_arg
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Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
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int instance_id = godot_java->create_new_godot_instance(p_arguments);
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if (instance_id == -1) {
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return FAILED;
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}
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if (r_child_id) {
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*r_child_id = instance_id;
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}
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