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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Made use of semicolons more consitent, fixed formatting

This commit is contained in:
JohnJLight
2019-03-19 14:35:57 -04:00
committed by Rémi Verschelde
parent 43a9b8c76c
commit 38d3bfe971
143 changed files with 463 additions and 380 deletions

View File

@@ -35,7 +35,8 @@
class VisualScriptFunctionCall : public VisualScriptNode {
GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
GDCLASS(VisualScriptFunctionCall, VisualScriptNode);
public:
enum CallMode {
CALL_MODE_SELF,
@@ -137,7 +138,8 @@ VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
class VisualScriptPropertySet : public VisualScriptNode {
GDCLASS(VisualScriptPropertySet, VisualScriptNode)
GDCLASS(VisualScriptPropertySet, VisualScriptNode);
public:
enum CallMode {
CALL_MODE_SELF,
@@ -242,7 +244,8 @@ VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
class VisualScriptPropertyGet : public VisualScriptNode {
GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
GDCLASS(VisualScriptPropertyGet, VisualScriptNode);
public:
enum CallMode {
CALL_MODE_SELF,
@@ -323,7 +326,7 @@ VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
class VisualScriptEmitSignal : public VisualScriptNode {
GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
GDCLASS(VisualScriptEmitSignal, VisualScriptNode);
private:
StringName name;