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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Made use of semicolons more consitent, fixed formatting

This commit is contained in:
JohnJLight
2019-03-19 14:35:57 -04:00
committed by Rémi Verschelde
parent 43a9b8c76c
commit 38d3bfe971
143 changed files with 463 additions and 380 deletions

View File

@@ -42,7 +42,8 @@
class VisualShaderNodePlugin : public Reference {
GDCLASS(VisualShaderNodePlugin, Reference)
GDCLASS(VisualShaderNodePlugin, Reference);
protected:
static void _bind_methods();
@@ -245,14 +246,14 @@ public:
class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin)
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
};
class EditorPropertyShaderMode : public EditorProperty {
GDCLASS(EditorPropertyShaderMode, EditorProperty)
GDCLASS(EditorPropertyShaderMode, EditorProperty);
OptionButton *options;
void _option_selected(int p_which);
@@ -268,7 +269,7 @@ public:
};
class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin)
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
@@ -278,7 +279,7 @@ public:
};
class VisualShaderNodePortPreview : public Control {
GDCLASS(VisualShaderNodePortPreview, Control)
GDCLASS(VisualShaderNodePortPreview, Control);
Ref<VisualShader> shader;
VisualShader::Type type;
int node;