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Made use of semicolons more consitent, fixed formatting
This commit is contained in:
committed by
Rémi Verschelde
parent
43a9b8c76c
commit
38d3bfe971
@@ -42,7 +42,8 @@
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class VisualShaderNodePlugin : public Reference {
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GDCLASS(VisualShaderNodePlugin, Reference)
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GDCLASS(VisualShaderNodePlugin, Reference);
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protected:
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static void _bind_methods();
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@@ -245,14 +246,14 @@ public:
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class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
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GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin)
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GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
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public:
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virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
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};
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class EditorPropertyShaderMode : public EditorProperty {
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GDCLASS(EditorPropertyShaderMode, EditorProperty)
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GDCLASS(EditorPropertyShaderMode, EditorProperty);
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OptionButton *options;
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void _option_selected(int p_which);
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@@ -268,7 +269,7 @@ public:
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};
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class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin)
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GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object);
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@@ -278,7 +279,7 @@ public:
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};
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class VisualShaderNodePortPreview : public Control {
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GDCLASS(VisualShaderNodePortPreview, Control)
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GDCLASS(VisualShaderNodePortPreview, Control);
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Ref<VisualShader> shader;
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VisualShader::Type type;
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int node;
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