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GDScript: Fix some issues with assignments that involve untyped things
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@@ -120,6 +120,7 @@ class GDScriptAnalyzer {
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bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr);
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void push_error(const String &p_message, const GDScriptParser::Node *p_origin = nullptr);
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void mark_node_unsafe(const GDScriptParser::Node *p_node);
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void downgrade_node_type_source(GDScriptParser::Node *p_node);
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void mark_lambda_use_self();
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bool class_exists(const StringName &p_class) const;
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Ref<GDScriptParserRef> get_parser_for(const String &p_path);
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