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Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
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@@ -95,7 +95,7 @@ void VRS::create_vrs_texture(const int p_base_width, const int p_base_height, co
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// TODO find a way to skip this if VRS is not supported, but we don't have access to VulkanContext here, even though we're in vulkan.. hmmm
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// TODO we should find some way to store this properly, we're assuming 16x16 as this seems to be the standard but in our vrs_capacities we
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// obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistantly set when creating
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// obtain a minimum and maximum size, and we should choose something within this range and then make sure that is consistently set when creating
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// our frame buffer. Also it is important that we make the resulting size we calculate down below available to the end user so they know the size
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// of the VRS buffer to supply.
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Size2i texel_size = Size2i(16, 16);
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